Hearts and Castles
Tuesday, April 29th, 2008





We just reached pre-alpha status the other day, which basically means almost all of the core features are in the game…now it’s just a matter of squashing bugs, adding in final designs and assets, and polishing everything up. So there is still a lot of work ahead, but this is a great milestone to reach. Thanks to everyone on the Atmosphir team for all of their recent hard work. Podcast #3 is hopefully coming next week.

Character concept art by the talented Leonardo Gutierrez.
Download Podcast (mp3, 33:16, 15.2 MB) | Subscribe: (iTunes / rss)
You asked for it. Actually, no. No you didn’t. But here it is anyway. In this episode, Martin and I talk about new Atmosphir features and effects, user testing, the new characters, Rock Band for the 360 and Super Smash Brothers Brawl for the Wii, and listener questions. Have questions for the next show? Put them in the comments below and we’ll try to answer them. Thanks for listening!
A few screen captures from the latest prototype of the game. Things are really starting to come together now…

Download Podcast (mp3, 19:49, 9.1 MB)
Martin and I recently sat down to talk about the Atmosphir development process, the Game Developers Conference, and peripherals like Wii Fit. It’s about 20 minutes worth of insane ramblings, so feel free to listen to it in the background during work or your daily commute. You can also subscribe to the show via iTunes or rss, so you’ll automatically download future podcasts and videos to your desktop or iPod.
Do you agree/disagree with anything we’re talking about? Have any questions about Atmosphir that we’ll try to skillfully dodge and talk around in general terms? Feel free to leave them in the comments below, and we’ll try to answer them on a future show.
Thanks for listening!