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	<title>Comments on: Atmosphir Developer Podcast 02</title>
	<atom:link href="http://minorstudios.com/journal/2008/03/19/atmosphir-developer-podcast-02/feed/" rel="self" type="application/rss+xml" />
	<link>http://minorstudios.com/journal/2008/03/19/atmosphir-developer-podcast-02/</link>
	<description></description>
	<pubDate>Fri, 04 Jul 2008 13:08:52 +0000</pubDate>
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		<title>By: Martin</title>
		<link>http://minorstudios.com/journal/2008/03/19/atmosphir-developer-podcast-02/#comment-288</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 08 Apr 2008 20:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://minorstudios.com/journal/2008/03/19/atmosphir-developer-podcast-02/#comment-288</guid>
		<description>Hi All, 

Glad you all like the podcast! a lot of cool stuff is on the way :D

And Sean, thank you for your comment, If Dave wants, I can appear in the show again! :D. And dont kill red ants! lol ps: I am working on my english trying not to sound so bad :(

Bye all 

Martin...</description>
		<content:encoded><![CDATA[<p>Hi All, </p>
<p>Glad you all like the podcast! a lot of cool stuff is on the way <img src='http://minorstudios.com/journal/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>And Sean, thank you for your comment, If Dave wants, I can appear in the show again! :D. And dont kill red ants! lol ps: I am working on my english trying not to sound so bad <img src='http://minorstudios.com/journal/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Bye all </p>
<p>Martin&#8230;</p>
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		<title>By: sean</title>
		<link>http://minorstudios.com/journal/2008/03/19/atmosphir-developer-podcast-02/#comment-212</link>
		<dc:creator>sean</dc:creator>
		<pubDate>Sat, 29 Mar 2008 05:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://minorstudios.com/journal/2008/03/19/atmosphir-developer-podcast-02/#comment-212</guid>
		<description>dave, thanks so much for kicking with us at UCO. we totally had a blast at lunch with you and we definitely have applied your &lt;b&gt;free pizza &#62; elephant/pig&lt;/b&gt; formula to some of our stuff already. we're very excited about atmosphir, so definitely, count us in for launch!

my question is will the world only react visually to your actions, or will certain things you do within the environment change the music or sound of the game? does the environment evolve somewhat naturally with the character as the character grows or changes (like a stream of consciousness) or will the gamer control all the changes? starting out simply, but as the more complex your character gets, the more complex the environment becomes?

and martin, i just want to hear you say something is sexy lol. who cares if english isn't your first language! i'd kill a whole colony of red ants with a jug of milk and a roll of duct tape for your accent!</description>
		<content:encoded><![CDATA[<p>dave, thanks so much for kicking with us at UCO. we totally had a blast at lunch with you and we definitely have applied your <b>free pizza &gt; elephant/pig</b> formula to some of our stuff already. we&#8217;re very excited about atmosphir, so definitely, count us in for launch!</p>
<p>my question is will the world only react visually to your actions, or will certain things you do within the environment change the music or sound of the game? does the environment evolve somewhat naturally with the character as the character grows or changes (like a stream of consciousness) or will the gamer control all the changes? starting out simply, but as the more complex your character gets, the more complex the environment becomes?</p>
<p>and martin, i just want to hear you say something is sexy lol. who cares if english isn&#8217;t your first language! i&#8217;d kill a whole colony of red ants with a jug of milk and a roll of duct tape for your accent!</p>
]]></content:encoded>
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	<item>
		<title>By: Aloke Pillai</title>
		<link>http://minorstudios.com/journal/2008/03/19/atmosphir-developer-podcast-02/#comment-167</link>
		<dc:creator>Aloke Pillai</dc:creator>
		<pubDate>Fri, 21 Mar 2008 16:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://minorstudios.com/journal/2008/03/19/atmosphir-developer-podcast-02/#comment-167</guid>
		<description>Hey Guys, Great stuff! 

I can't wait to play the game out.  I have been following dave's work is amazed to see what the final result of the project is going to be. I have a question about camera angles. Is the camera going to be postione in such a way that it is always set in one postion or does the user have the option of changing camera angles like GTA or would it be like the game, Sim city where he camera angle can be set by the mouse? 

Thanks and keep up with the great podcasts! lol, and don't worry, dave, your getting waay less robotic! ;)</description>
		<content:encoded><![CDATA[<p>Hey Guys, Great stuff! </p>
<p>I can&#8217;t wait to play the game out.  I have been following dave&#8217;s work is amazed to see what the final result of the project is going to be. I have a question about camera angles. Is the camera going to be postione in such a way that it is always set in one postion or does the user have the option of changing camera angles like GTA or would it be like the game, Sim city where he camera angle can be set by the mouse? </p>
<p>Thanks and keep up with the great podcasts! lol, and don&#8217;t worry, dave, your getting waay less robotic! <img src='http://minorstudios.com/journal/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
]]></content:encoded>
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		<title>By: Amy88</title>
		<link>http://minorstudios.com/journal/2008/03/19/atmosphir-developer-podcast-02/#comment-158</link>
		<dc:creator>Amy88</dc:creator>
		<pubDate>Thu, 20 Mar 2008 19:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://minorstudios.com/journal/2008/03/19/atmosphir-developer-podcast-02/#comment-158</guid>
		<description>Thanks for answering my question!!!</description>
		<content:encoded><![CDATA[<p>Thanks for answering my question!!!</p>
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