<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Colors</title>
	<atom:link href="http://minorstudios.com/journal/2008/03/12/colors/feed/" rel="self" type="application/rss+xml" />
	<link>http://minorstudios.com/journal/2008/03/12/colors/</link>
	<description></description>
	<pubDate>Fri, 04 Jul 2008 13:11:54 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
		<item>
		<title>By: Brad Grabowski</title>
		<link>http://minorstudios.com/journal/2008/03/12/colors/#comment-232</link>
		<dc:creator>Brad Grabowski</dc:creator>
		<pubDate>Mon, 31 Mar 2008 19:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://minorstudios.com/journal/2008/03/12/colors/#comment-232</guid>
		<description>Dave,
What type of platform is this being designed for?  Also just curious about some of the software and processes you are using to design this game?  Obviously I am not expecting you to spill your guts with all your secrets, but it might make a good sequence for some upcoming podcasts.</description>
		<content:encoded><![CDATA[<p>Dave,<br />
What type of platform is this being designed for?  Also just curious about some of the software and processes you are using to design this game?  Obviously I am not expecting you to spill your guts with all your secrets, but it might make a good sequence for some upcoming podcasts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hao</title>
		<link>http://minorstudios.com/journal/2008/03/12/colors/#comment-192</link>
		<dc:creator>Hao</dc:creator>
		<pubDate>Tue, 25 Mar 2008 05:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://minorstudios.com/journal/2008/03/12/colors/#comment-192</guid>
		<description>grr i will beat that skull level sooner or later...</description>
		<content:encoded><![CDATA[<p>grr i will beat that skull level sooner or later&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin M. Scarbrough</title>
		<link>http://minorstudios.com/journal/2008/03/12/colors/#comment-163</link>
		<dc:creator>Kevin M. Scarbrough</dc:creator>
		<pubDate>Fri, 21 Mar 2008 01:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://minorstudios.com/journal/2008/03/12/colors/#comment-163</guid>
		<description>Wicked!</description>
		<content:encoded><![CDATA[<p>Wicked!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Werner</title>
		<link>http://minorstudios.com/journal/2008/03/12/colors/#comment-124</link>
		<dc:creator>Dave Werner</dc:creator>
		<pubDate>Fri, 14 Mar 2008 21:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://minorstudios.com/journal/2008/03/12/colors/#comment-124</guid>
		<description>Jeremy: Yes, there will be much more variety in later prototypes...right now we're just testing out the basic gameplay features and functionality. The graphical polish and special touches will come a little later on, no worries.

Kevin: Thanks. You can actually climb up that green statue in the background, which puts you about 40 stories above ground level. It's pretty fun.</description>
		<content:encoded><![CDATA[<p>Jeremy: Yes, there will be much more variety in later prototypes&#8230;right now we&#8217;re just testing out the basic gameplay features and functionality. The graphical polish and special touches will come a little later on, no worries.</p>
<p>Kevin: Thanks. You can actually climb up that green statue in the background, which puts you about 40 stories above ground level. It&#8217;s pretty fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin M. Scarbrough</title>
		<link>http://minorstudios.com/journal/2008/03/12/colors/#comment-122</link>
		<dc:creator>Kevin M. Scarbrough</dc:creator>
		<pubDate>Fri, 14 Mar 2008 21:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://minorstudios.com/journal/2008/03/12/colors/#comment-122</guid>
		<description>I'm intrigued by the giant green cube/shape/block. I love how it is all coming together, I love the idea of an entire world you can go explore through.</description>
		<content:encoded><![CDATA[<p>I&#8217;m intrigued by the giant green cube/shape/block. I love how it is all coming together, I love the idea of an entire world you can go explore through.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jeremy</title>
		<link>http://minorstudios.com/journal/2008/03/12/colors/#comment-121</link>
		<dc:creator>jeremy</dc:creator>
		<pubDate>Fri, 14 Mar 2008 19:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://minorstudios.com/journal/2008/03/12/colors/#comment-121</guid>
		<description>Looks pretty good.  Are you using the cubes as simple building blocks for the levels in order to keep file size down?  It may make the environment a bit bland, but I can definitely understand the logic behind it.  I'm sure there's more to it due to it being a prototype at the moment, so I don't mean to come off as critical.

Can't wait to see it in motion.  Take it easy.</description>
		<content:encoded><![CDATA[<p>Looks pretty good.  Are you using the cubes as simple building blocks for the levels in order to keep file size down?  It may make the environment a bit bland, but I can definitely understand the logic behind it.  I&#8217;m sure there&#8217;s more to it due to it being a prototype at the moment, so I don&#8217;t mean to come off as critical.</p>
<p>Can&#8217;t wait to see it in motion.  Take it easy.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
