A few screen captures from the latest prototype of the game. Things are really starting to come together now…
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Looks pretty good. Are you using the cubes as simple building blocks for the levels in order to keep file size down? It may make the environment a bit bland, but I can definitely understand the logic behind it. I’m sure there’s more to it due to it being a prototype at the moment, so I don’t mean to come off as critical.
I’m intrigued by the giant green cube/shape/block. I love how it is all coming together, I love the idea of an entire world you can go explore through.
Jeremy: Yes, there will be much more variety in later prototypes…right now we’re just testing out the basic gameplay features and functionality. The graphical polish and special touches will come a little later on, no worries.
Kevin: Thanks. You can actually climb up that green statue in the background, which puts you about 40 stories above ground level. It’s pretty fun.
Dave,
What type of platform is this being designed for? Also just curious about some of the software and processes you are using to design this game? Obviously I am not expecting you to spill your guts with all your secrets, but it might make a good sequence for some upcoming podcasts.
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Minor Studios is a creative division of Minor Ventures, located in San Francisco, California. This journal was made to help document some of our process and projects.
jeremy Says:
March 14th, 2008 at 11:27 am
Looks pretty good. Are you using the cubes as simple building blocks for the levels in order to keep file size down? It may make the environment a bit bland, but I can definitely understand the logic behind it. I’m sure there’s more to it due to it being a prototype at the moment, so I don’t mean to come off as critical.
Can’t wait to see it in motion. Take it easy.
Kevin M. Scarbrough Says:
March 14th, 2008 at 1:29 pm
I’m intrigued by the giant green cube/shape/block. I love how it is all coming together, I love the idea of an entire world you can go explore through.
Dave Werner Says:
March 14th, 2008 at 1:57 pm
Jeremy: Yes, there will be much more variety in later prototypes…right now we’re just testing out the basic gameplay features and functionality. The graphical polish and special touches will come a little later on, no worries.
Kevin: Thanks. You can actually climb up that green statue in the background, which puts you about 40 stories above ground level. It’s pretty fun.
Kevin M. Scarbrough Says:
March 20th, 2008 at 5:58 pm
Wicked!
Hao Says:
March 24th, 2008 at 9:26 pm
grr i will beat that skull level sooner or later…
Brad Grabowski Says:
March 31st, 2008 at 11:47 am
Dave,
What type of platform is this being designed for? Also just curious about some of the software and processes you are using to design this game? Obviously I am not expecting you to spill your guts with all your secrets, but it might make a good sequence for some upcoming podcasts.